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Battletech quickdraw build
Battletech quickdraw build










battletech quickdraw build battletech quickdraw build battletech quickdraw build

It is useful to let you hit mechs before they can hit you, however. 10 10 10 10 pilots with LRM20 missile rack at each assault mech on atlas / highlander simply remove enemy's evasion less than <<<.īut sensorlock is great vs +4 <<<< or above evasion enemy mech. Originally posted by holyburst:Sensor lock skill is not that useful at end game. Sensor lock skill is not that useful at end game. I just don't want my main guy to feel useless at the end, and I can't imagine getting a lot of evasion pips in a 100 ton mech. Honestly, you can always just hire more pilots, so I guess it's only the player character's skills that I'm really locked into. It really seems that the passives you get from the trees themselves (not the actual abilities) are the best, things like indirect fire penalty reduction, stability buffs, sprint range, called shot mastery, etc. I do want at least 1 breaching shot / bulwark pilot, which could probably take advantage of all of those sensor lock guys going before them. Originally posted by Atma:I'm honestly not opposed to going master tactician on most of my lance, but having 3 sensor locks seems a little redundant to me, lol.












Battletech quickdraw build